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A spell is a magical action often accompanied by an incantation (usually - but not always - Latin based; for example, Obliviate or Point Me) that makes use of the magical force of the wizarding universe in order to accomplish extraordinary feats ordinary people cannot perform; for example, levitating objects, conjuring fire, or stunning a person. Spells often have some kind of physical representation in the form of light, and as such can usually miss, be dodged or be blocked with an object (including another spell).

Below is a list of known spells in the Wizarding World and a brief explanation of what the spell does. For more about each spell, follow the link and check out the details.


  • Accio - This spell is used to summon objects.
  • Age Line - This spell was placed around the Goblet of Fire to prevent underage wizards from entering the Tri-Wizard Tournament.
  • Aguamenti - This is used to send a fountain/jet of water from the tip of the wand.
  • Alohomora - This is used to open closed/locked objects.
  • Amendo - Lockhart's ineffective spell that accidently removes the bone from Harry's broken arm.
  • Avada Kedavra - This curse is one of the Unforgivable curses. It sends out a jet of green light which kills the target immediately.
  • Aparecium - This is used to make invisible ink appear.
  • Anapneo - This will clears the target's airway if it is blocked.
  • Anti-Cheating Spell - You can cast this on parchment or quills to stop the writer from cheating whilst writing down the answers.
  • Anti-Disapparition Jinx - This is used to stop Disapparition and/or Apparition in an area for a while. It can be used to prevent an enemy from entering a defended area, or used to trap them in the area.
  • Antonin Dolohov's Curse - This curse causes serious injury, with a flash of purple light, to the inside of the body only. No symptoms are shown on the outside of the body.
  • Aqua Eructo-'Spell used to create a stream of clear water.'
  • Arresto Momentum-'This is used to slow down an object falling at a rapid speed.'
  • Ascendio-'Lifts the witch or wizard who casts the spell high into the air.'
  • Avis - This charm is used to conjure a flock of birds from the caster's wand. It can be used offensively when it's coupled with Oppugno.


  • Babbling Curse - The Babbling curse, though not fully understood, makes people babble.
  • Banishing Charm - This is the opposite of 'Accio,' and it banishes an object.
  • Bat-Bogey Hex - This hex enlarges the target's bogeys, giving them wings, and making them attack a target.
  • Bedazzling Hex - This Hex can be used to conceal someone or something and is often used for invisibility cloaks.
  • Bubble-Head Charm - This charm puts a large bubble of air around the head of the caster and is the magical equalent of a scuba set.


  • Crucio - Also known as the Cruciatus Curse, this is one of the three Unforgivable Curses that is used to torture people.
  • Confundus - a spell to confuse a person's mind and may cause them to lose their memory.
  • Caterwauling Charm- When an unauthorized person enters the target area while the effect is running, a caterwauling noise will be set off.
  • Colloportus- a spell that seals a door, makes an odd squelching noise.
  • Confringo- a spell that causes a target to explode.


  • Diffindo - a spell that causes objects to split apart.
  • Defodio- a spell that digs through or hollows out a target.
  • Deprimo- a spell that blasts a hole through a target.
  • Descendo- a spell that causes something to descend or lower itself.
  • Dissendium- a spell that opens the secret door near the statue of the humped-back witch.
  • Duro- turns the target object into stone.


  • Expecto Patronum - a spell to counter the effects of a dementor, this acts as a shield against the draining effects of dementors, which feed on the happiness and hope of the wizard. If powerful enough, creates a non-human incarnation of the witch or wizard who conjured it. This spell has also been used for communication, notably by the Order of the Phoenix.
  • Engorgio- a spell that makes things grow.
  • Episkey- a spell that heals/repairs damage on someone.
  • Erecto- a spell used to erect or set things up.
  • Expulso- a spell that blows up a target.
  • Extension Charm- a charm that extends the internal dimension of an object without extending the exterior dimensions, also know as Undetectable Extension Charm.


  • Fidelius Charm - a spell that disguises a location that cannot be revealed by anyone except the one made Secret Keeper.
  • Fiendfyre - a spell that creates cursed fire.
  • Flagrante Curse- a curse that causes an object to burn anyone who touches it.


  • Geminio- a spell that duplicates an object.
  • Geminio Curse- a curse that causes an object to duplicate and multiply when touched, but the duplicates are worthless.
  • Glisseo- a spell that makes an object into a smooth slide.


  • Hex - A type of spell that is used to cause pain or discomfort.
  • Homenum Revelio- a spell that would reveal human presence in a target area.
  • Hover Charm- a charm that makes an object hover in the air.
  • Hurling Hex- a hex typically placed on a broom that would make the broom try to hurl the rider off of it.


  • Incarcerous- a spell that makes ropes appear to wrap someone up.


  • Jelly Legs Jinx- a jinx that causes a target's legs to wobble uncontrollably.



  • Langlock- a jinx that glues the target's tongue to the top of his or her mouth.
  • Legilimens- a spell that allows the caster the ability to read the target's mind.
  • Locomotor- a spell that moves an object. Typically it is followed by the name of the object to be moved.
  • Lumos - a spell that causes the end of the wand to light up.
  • Levicorpus - a spell that suspends someone in midair.


  • Muffliato- a spell that fills the ears of anybody in the vicinity of the caster with an unidentifiable buzzing noise so that the caster can hold lengthy conversations without being overheard.


  • Nox- a spell that is used to cancel out Lumos.


  • Oppugno- a spell that makes conjured creatures attack on the command of the conjurer.
  • Obliviate- a spell that modifies or erases parts of a person's memory.
  • Obscuro- a spell that block's someone's vision.
  • Occlumency- a branch of magic not taught at Hogwarts that attempts to protect one's mind against outside intrusion.
  • Orchideous- a spell that conjures flowers out of the end of one's wand.


  • Piertotum Locomotor- a variation on the locomotor spell that is used to animate the statues and armor of Hogwarts.
  • Portus- a spell that turns an object into a portkey.
  • Protean Charm- a complex spell used to make something change its form.
  • Protego- a spell that creates a magical barrier that will deflect hexes thrown at caster, acts as a shield.


  • Quietus- a spell that reverses the effect of Sonorus, which makes the caster's voice normal in volume.


  • Reducto- a spell that blasts solid objects out of the caster's path.
  • Relashio- a spell that releases a jet of fiery sparks.
  • Rennervate- a spell used to revive a person who has been hit by a stunner.
  • Reparo- a spell that undoes damage to an object.
  • Repello- a spell that keeps something away from the caster.
  • Revulsion Jinx- a spell that forces the target to back off from the caster.
  • Rictusempra- a spell that causes the person to laugh uncontrollably.


  • Stupefy- a spell used to make someone unconscious.
  • Sectumsempra- a spell used to seriously cut another person for enemies.
  • Sonorous- a spell used to magnify a voice like a loudspeaker.
  • Salvio Hexia- specific effect is not given, but it possibly affects and augments other spell being cast.
  • Specialis Revelio- a spell used to identify ingredients of a potion or enchantments of an object.


  • Tergeo - Cleans a surface or person vigorously.
  • Taboo- when put on a word anyone instantly becomes trackable by the caster, saying the word breaks protective enchantments and causes a magical disturbance.
  • Togue-Tying Curse- binds a target's tongue to keep him or her from talking about some specific subject.
  • Trace, the- a charm that detects magical ability around under-seventeens.




  • Waddiwassi - Only known use of it - Fires chewing gum out of a key hole.