How many magical objects can you name?
January 20, 2011, 06:26 PM
Something new today for Leakypedia Page of the day, How many magical objects can you name and define? Our Magical Objects page seems to currently only contain Horcruxes.. (gross.)
Everyone who contributed good info to this page (on the Leakypedia!) will receive 15 points for every defined magical object on this page from now until Friday. So if there, for example, are 20 objects listed, everyone receives 300 points! You with me? Knock it out!
Update: Totally cool to add some to the comments on this news post, but copy them to the Leakypedia for points!
Brooms: Brooms enchanted to levitate and be controlled for flying by a trained magical being, either for use in transportation or for sporting activities such as Quidditch.
A Wand: A wand is a tool used by wizards and witches to channel magical powers. Most spells are done with the aid of wands. It is possible to do magic without a wand, but is very difficult and requires much concentration and skill. Only advanced wizards can perform spells without the use of wands. Wands are “quasi-sentient,” and as close to animate as an object can get because they are imbued with a great deal of magic.
Although the wand cores may come from the same creature, or the wood may come from the same tree, no two existing wands are exactly alike.
Portkeys: an object enchanted to instantly bring anyone touching it to a specific location. The destination is decided upon by the enchanter.
Most of the time, a Portkey is an everyday object that would not draw the attention of a Muggle. Travelling by Portkey is said to feel like having a hook “somewhere behind the navel” pulling the traveller to their location.
Timeturner: was a device capable of time travel. resembled an hourglass on a necklace. The number of times one turns the hourglass corresponds to the number of hours one travels back in time. It is extremely important that the user of a Time-Turner not be seen by past or future versions of themselves unless, of course, said versions are aware of their usage of a Time-Turner. A possible scenario is a wizard/witch killing their past or future selves by mistake.
Floo-powder: is a glittery, silver powder used by witches and wizards to travel through the Floo Network. The Network connects most wizarding households and buildings. The powder turns a fireplace’s flames harmless and emerald green. It is tricky to use; one must toss a handful of powder into a fireplace connected to the Floo Network, walk into the flames, and state the desired destination loudly and clearly to ensure arrival in the proper location.
A Howler: Pieces of paper/envelopes enchanted to shout the written letter out to display anger or emotion
A Deluminator: an object made to, with a click of a button, retrieve all of the lights around the object. Then, with another click, it can bring all of the light inside of it out, one at a time, to a non-lit object (lanterns, lightbulbs, etc.)
The Elder Wand: The most powerful wand created. It can perform practically any given spell and more. It can do much more than a normal wand, i.e. repair a broken wand.
A Sneakoscope: a teloscope-shaped object that spins and makes loud noises when an untrustworthy person is near.
Wizard Chess: a game just like regular chess but with game pieces that move according to the command of the player.
Invisibility Cloak: a magical garment which renders whatever it covers unseeable. They may be made from hair of Demiguise, a magical creature that possesses the power to become invisible. This property is used to make the wearer of the cloak invisible.
A Pensive- A medium bowl of water that you pour memories into, and you may put yourself into that specific memory. People can tamper with memories, though, and the imagine in the pensive will not be clear, or it will be disfigured.
Exploding Snap: Cards specially made for the game of Exploding Snap, such that the cards may blow up at any time. Occasionally used to build a house of cards, which can get interesting.
Foe-Glass: This device looks like a mirror, but it does not reflect the scene in front of it. Instead, it shows the enemies – the foes – of its owner. The foes are shadowy, indistinct, out-of-focus figures if distant; the images become more distinct as the foes get closer
Secrecy-Sensor:This sensor resembles a collection of old-fashioned television aerials. Used to detect any dark magical object.
Remeberall: a glass ball the size of a large marble. In its default state (when nobody is touching it), a Remembrall is full of white smoke. When picked up and held in a person’s hand, a Remembrall will glow scarlet if there’s something the person has forgotten to do.
Extendable Ears: Eavesdropping device; one of Weasleys’ Wizard Wheezes. An Extendable Ear looks like a piece of flesh-coloured string. One end is inserted into a person’s ear, then, on the command “Go,” the other end wriggles off to where a conversation is taking place. The Extendable Ear makes the distant conversation easily discernable
Flying Carpets – once used in England, and all through the world, for family transportation as they are able to accommodate multiple riders at once. A flying carpet looks exactly as a muggle’s carpet. Carpets have hence been classified as muggle artifacts under the Registry of Proscribed Charmable Objects and hence are banned in UK.
Quaffle – one of three types of balls used in Quidditch. The Quaffle is the largest of the three (about the size of a muggle football ball) and bright red. The Quaffle is passed amongst three of the Quidditch’s team aiming at putting it through one of the three hoops at one end of the Quidditch field, this earns the respective team 10 points each time it passes. The are four players in a Quidditch team who play with the Quaffle (three of them aim it to score – called chasers, one is in charge of protecting their own hoops – called the keeper).
Bludger – one of three types of balls used in Quidditch. The Bludger is the medium size ball (of the three afore mentioned). It is hard, jet black, and flies on its own. Two bludgers are used in a game of Quidditch. Its purpose in the game of is to hit and unseat as many players as it can during the game. Both teams have two players, called beaters, armed with small clubs used to defend their team by batting the bludgers at the opposing team.
Snitch – one of three types of balls used in Quidditch. The Snitch is the smallest of the three, about the size of a walnut. It is a golden ball with protruding wings. It is extremely fast and hard to find. The seventh member of the Quidditch team, the seeker, is there to find the snitch and catch it. The game of Quidditch ends when the Golden Snitch is caught and the team who catches it gets 150 points. Snicthes have flesh memory, which means that it is able to recognize the flesh of who touches it first (the maker never touches it with his bare hands as to protect the flesh memory). The flesh memory comes in handy in disputed Quidditch matches.
Chocolate frogs – a wizard sweet treat. It’s basically what it sounds like a chocolate made frog. They bring a famous wizards or witches card inside the wrapping.
Putter outer – similar to a muggle’s silver cigarette lighter. It is used to absorb all the lights in its vicinity. It stores the light inside it’s casing until later released. It was invented by Albus Dumbledore.
Molly Weasley’s magical clock – a clock that shows each member of the Weasley family and where they are at that moment. For example, Mr. Weasley’s head probably was pointing to “grave peril” when he was attacked by Nagini.
I might wait until after Friday to put any info on the page, I think I’ve been doing too much on the Pages of the Day. Putting in links wont count as good info, will they?
WARNING: THIS ONE HAS A BUNCH OF SPOILERS ABOUT THE DEATHLY HALLOWS, BOOK 7
Resurrection Stone: a small stone created by “Death” for the middle brother in the Deathly Hallows. It has the power to bring back the dead if one turns it over thrice in their hand. However, the dead brought back are more like shadows of their old selves. This stone was then in the ring owned by Marvolo Gaunt and then Tom Riddle. Tom Riddle turned it into a horcrux which was later destroyed by Albus Dumbledore. Dumbledore then placed the resurrection stone inside the first snitch that Harry Potter caught and left it to him in his will.